Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

からくり vs takumira

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
からくり

#2211897829 Japan CrossPlatform

Zangief

Zangief

MR 1460

Master

takumira

#3425739753 Japan CrossPlatform

Akuma

Akuma

LP 18930

Platinum 5

Zangief

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

からくり vs Akuma

No recorded games into Akuma.

takumira vs Zangief

14% 1–6 over 7 games

Selected character all recorded games on the chosen character

Zangief Akuma
MR 1460 Current rating LP 18930
0 Games 8
0–0 Record 2–6
Win rate 25%
Current streak 2L
Clutch (deciders) 50%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

からくり takumira
54% Drive Rush (cancel) 43%
4% Drive Rush (parry) 6%
11% Overdrive arts 10%
1% Drive Impact 6%
7% Drive Guard 14%
0% Drive Reversal 0%
22% Other 22%

Super gauge spend share of SA meter spent by level

19% Super Art I 22%
54% Super Art II 46%
21% Super Art III 18%
7% Critical Art 15%

Offense (avg per battle)

0.3 Drive Impacts 0.5
0.9 Drive Parries 2
0 Drive Reversals 0
0.1 Perfect Parries 0.6
0.2 Punish counters 0.3
2.4 Throws 1.7
1 Throw techs 0.5
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.5 Drive Impacts taken 0.4
0.3 Punish counters taken 0.2
3 Throws taken 2.4
0.3 Burnouts suffered 0.1

Positioning (avg per battle)

4 Cornering opponent (s) 13.6
11.2 Time cornered (s) 8.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.