Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

takumira vs からくり

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
takumira

#3425739753 Japan CrossPlatform

Akuma

Akuma

LP 18930

Platinum 5

からくり

#2211897829 Japan CrossPlatform

Zangief

Zangief

MR 1460

Master

Zangief

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

takumira vs Zangief

14% 1–6 over 7 games

からくり vs Akuma

No recorded games into Akuma.

Selected character all recorded games on the chosen character

Akuma Zangief
LP 18930 Current rating MR 1460
8 Games 0
2–6 Record 0–0
25% Win rate
2L Current streak
50% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

takumira からくり
43% Drive Rush (cancel) 54%
6% Drive Rush (parry) 4%
10% Overdrive arts 11%
6% Drive Impact 1%
14% Drive Guard 7%
0% Drive Reversal 0%
22% Other 22%

Super gauge spend share of SA meter spent by level

22% Super Art I 19%
46% Super Art II 54%
18% Super Art III 21%
15% Critical Art 7%

Offense (avg per battle)

0.5 Drive Impacts 0.3
2 Drive Parries 0.9
0 Drive Reversals 0
0.6 Perfect Parries 0.1
0.3 Punish counters 0.2
1.7 Throws 2.4
0.5 Throw techs 1
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.4 Drive Impacts taken 0.5
0.2 Punish counters taken 0.3
2.4 Throws taken 3
0.1 Burnouts suffered 0.3

Positioning (avg per battle)

13.6 Cornering opponent (s) 4
8.1 Time cornered (s) 11.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.