Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Red2 vs 毎秒2.4cmの速さで動く点P

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Red2

#2214185440 Japan Steam

Ed

Ed

MR 1434

Master

Ingrid

Ingrid

MR 1812

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Red2 vs Ingrid

No recorded games into Ingrid.

毎秒2.4cmの速さで動く点P vs Ed

66% 2–1 over 3 games

Selected character all recorded games on the chosen character

Ed Ingrid
MR 1434 Current rating MR 1812
0 Games 205
0–0 Record 107–98
Win rate 52%
Current streak 2W
Clutch (deciders) 47%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Red2 毎秒2.4cmの速さで動く点P
43% Drive Rush (cancel) 31%
2% Drive Rush (parry) 5%
19% Overdrive arts 29%
2% Drive Impact 4%
11% Drive Guard 10%
2% Drive Reversal 0%
21% Other 22%

Super gauge spend share of SA meter spent by level

26% Super Art I 12%
3% Super Art II 53%
50% Super Art III 26%
21% Critical Art 9%

Offense (avg per battle)

0.4 Drive Impacts 0.5
2.7 Drive Parries 1.7
0.2 Drive Reversals 0
0.6 Perfect Parries 0.5
0.3 Punish counters 0.4
2.9 Throws 1.1
0.2 Throw techs 0
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.5 Drive Impacts taken 0.5
0.3 Punish counters taken 0.2
2 Throws taken 1.6
0.2 Burnouts suffered 0.1

Positioning (avg per battle)

8.1 Cornering opponent (s) 8.9
9.3 Time cornered (s) 13.7

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.