MMaiWhereItAt vs Isolixx-Hitbox
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#3709347783
#2217894186
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
MMaiWhereItAt vs Cammy
33% 1–2 over 3 games
Isolixx-Hitbox vs Mai
No recorded games into Mai.
Selected character all recorded games on the chosen character
| Mai | Cammy | |
|---|---|---|
| MR 1837 | Current rating | MR 1540 |
| 100 | Games | 0 |
| 61–39 | Record | 0–0 |
| 61% | Win rate | — |
| 7W | Current streak | — |
| 64% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| MMaiWhereItAt | Isolixx-Hitbox | |
|---|---|---|
| 32% | Drive Rush (cancel) | 44% |
| 11% | Drive Rush (parry) | 4% |
| 21% | Overdrive arts | 7% |
| 3% | Drive Impact | 0% |
| 13% | Drive Guard | 11% |
| 0% | Drive Reversal | 0% |
| 20% | Other | 33% |
Super gauge spend share of SA meter spent by level
| 73% | Super Art I | 66% |
|---|---|---|
| 15% | Super Art II | 6% |
| 8% | Super Art III | 20% |
| 4% | Critical Art | 8% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0 |
|---|---|---|
| 0.9 | Drive Parries | 1.4 |
| 0 | Drive Reversals | 0 |
| 0.1 | Perfect Parries | 1 |
| 0.2 | Punish counters | 0 |
| 2.2 | Throws | 1.5 |
| 0.3 | Throw techs | 0.8 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.1 |
|---|---|---|
| 0.1 | Punish counters taken | 0 |
| 2.1 | Throws taken | 2.2 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 13.6 | Cornering opponent (s) | 9.2 |
|---|---|---|
| 9.2 | Time cornered (s) | 9.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master