Tepe_karin vs cookie
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#3576995586
#2218389570
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Tepe_karin vs Juri
62% 10–6 over 16 games
cookie vs Ryu
No recorded games into Ryu.
Selected character all recorded games on the chosen character
| Ryu | Juri | |
|---|---|---|
| MR 1912 | Current rating | MR 1803 |
| 111 | Games | 0 |
| 71–40 | Record | 0–0 |
| 63% | Win rate | — |
| 6W | Current streak | — |
| 61% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Tepe_karin | cookie | |
|---|---|---|
| 35% | Drive Rush (cancel) | 38% |
| 4% | Drive Rush (parry) | 9% |
| 23% | Overdrive arts | 12% |
| 3% | Drive Impact | 2% |
| 10% | Drive Guard | 16% |
| 3% | Drive Reversal | 3% |
| 22% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 35% | Super Art I | 20% |
|---|---|---|
| 11% | Super Art II | 9% |
| 43% | Super Art III | 49% |
| 11% | Critical Art | 22% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.2 |
|---|---|---|
| 1.8 | Drive Parries | 3.4 |
| 0.4 | Drive Reversals | 0.4 |
| 0.9 | Perfect Parries | 0.5 |
| 0.3 | Punish counters | 0.1 |
| 1.5 | Throws | 2.5 |
| 0.2 | Throw techs | 0.9 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.1 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 1.9 | Throws taken | 2.8 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 8 | Cornering opponent (s) | 12.1 |
|---|---|---|
| 8.8 | Time cornered (s) | 9.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master