Shin Player vs YT | Josivinho
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
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This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
Shin Player vs Ed
No recorded games into Ed.
YT | Josivinho vs Luke
33% 2–4 over 6 games
Selected character all recorded games on the chosen character
| Luke | Ed | |
|---|---|---|
| MR 1406 | Current rating | MR 1505 |
| 0 | Games | 90 |
| 0–0 | Record | 45–45 |
| — | Win rate | 50% |
| — | Current streak | 2W |
| — | Clutch (deciders) | 54% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| Shin Player | YT | Josivinho | |
|---|---|---|
| 53% | Drive Rush (cancel) | 36% |
| 5% | Drive Rush (parry) | 7% |
| 12% | Overdrive arts | 17% |
| 4% | Drive Impact | 2% |
| 9% | Drive Guard | 15% |
| 1% | Drive Reversal | 0% |
| 16% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 41% | Super Art I | 29% |
|---|---|---|
| 14% | Super Art II | 30% |
| 30% | Super Art III | 29% |
| 16% | Critical Art | 11% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.2 |
|---|---|---|
| 1.8 | Drive Parries | 3.1 |
| 0.2 | Drive Reversals | 0 |
| 0.3 | Perfect Parries | 0.7 |
| 0.3 | Punish counters | 0.1 |
| 2.9 | Throws | 2.6 |
| 0 | Throw techs | 0.4 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.1 |
|---|---|---|
| 0.3 | Punish counters taken | 0.1 |
| 1.9 | Throws taken | 2.8 |
| 0.2 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 8.4 | Cornering opponent (s) | 10.1 |
|---|---|---|
| 8.3 | Time cornered (s) | 10 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master