Shin Player vs YT | Josivinho
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2240151660
#2317695948
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Shin Player vs Ed
No recorded games into Ed.
YT | Josivinho vs Luke
33% 2–4 over 6 games
Selected character all recorded games on the chosen character
| Luke | Ed | |
|---|---|---|
| MR 1390 | Current rating | MR 1505 |
| 0 | Games | 90 |
| 0–0 | Record | 45–45 |
| — | Win rate | 50% |
| — | Current streak | 2W |
| — | Clutch (deciders) | 54% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Shin Player | YT | Josivinho | |
|---|---|---|
| 48% | Drive Rush (cancel) | 43% |
| 5% | Drive Rush (parry) | 6% |
| 11% | Overdrive arts | 17% |
| 3% | Drive Impact | 1% |
| 12% | Drive Guard | 12% |
| 2% | Drive Reversal | 0% |
| 18% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 42% | Super Art I | 20% |
|---|---|---|
| 10% | Super Art II | 39% |
| 33% | Super Art III | 33% |
| 15% | Critical Art | 8% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.1 |
|---|---|---|
| 2.3 | Drive Parries | 2.1 |
| 0.3 | Drive Reversals | 0 |
| 0.7 | Perfect Parries | 0.4 |
| 0.3 | Punish counters | 0 |
| 2.6 | Throws | 2.1 |
| 0.1 | Throw techs | 0.3 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.2 | Punish counters taken | 0.1 |
| 2.2 | Throws taken | 1.7 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 7.7 | Cornering opponent (s) | 12.4 |
|---|---|---|
| 8.3 | Time cornered (s) | 8.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master