YT | Josivinho vs Shin Player
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2317695948
#2240151660
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
YT | Josivinho vs Luke
33% 2–4 over 6 games
Shin Player vs Ed
No recorded games into Ed.
Selected character all recorded games on the chosen character
| Ed | Luke | |
|---|---|---|
| MR 1505 | Current rating | MR 1390 |
| 90 | Games | 0 |
| 45–45 | Record | 0–0 |
| 50% | Win rate | — |
| 2W | Current streak | — |
| 54% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| YT | Josivinho | Shin Player | |
|---|---|---|
| 42% | Drive Rush (cancel) | 48% |
| 4% | Drive Rush (parry) | 5% |
| 16% | Overdrive arts | 11% |
| 2% | Drive Impact | 3% |
| 15% | Drive Guard | 12% |
| 0% | Drive Reversal | 2% |
| 21% | Other | 18% |
Super gauge spend share of SA meter spent by level
| 24% | Super Art I | 42% |
|---|---|---|
| 26% | Super Art II | 10% |
| 38% | Super Art III | 33% |
| 12% | Critical Art | 15% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.4 |
|---|---|---|
| 4 | Drive Parries | 2.3 |
| 0 | Drive Reversals | 0.3 |
| 0.9 | Perfect Parries | 0.7 |
| 0.1 | Punish counters | 0.3 |
| 2.6 | Throws | 2.6 |
| 0.3 | Throw techs | 0.1 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.1 | Punish counters taken | 0.2 |
| 2.4 | Throws taken | 2.2 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 8.8 | Cornering opponent (s) | 7.7 |
|---|---|---|
| 11.6 | Time cornered (s) | 8.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master