Sorrysorrysorry vs Wainan
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2240207466
#2518500892
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Sorrysorrysorry vs Akuma
No recorded games into Akuma.
Selected character all recorded games on the chosen character
| Sorrysorrysorry | Akuma | |
|---|---|---|
| Unranked | Current rating | MR 1803 |
| 0 | Games | 201 |
| 0–0 | Record | 102–99 |
| — | Win rate | 50% |
| — | Current streak | 7L |
| — | Clutch (deciders) | 51% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Sorrysorrysorry | Wainan | |
|---|---|---|
| 22% | Drive Rush (cancel) | 28% |
| 8% | Drive Rush (parry) | 5% |
| 30% | Overdrive arts | 31% |
| 4% | Drive Impact | 1% |
| 11% | Drive Guard | 10% |
| 3% | Drive Reversal | 2% |
| 23% | Other | 23% |
Super gauge spend share of SA meter spent by level
| 34% | Super Art I | 21% |
|---|---|---|
| 49% | Super Art II | 18% |
| 9% | Super Art III | 49% |
| 7% | Critical Art | 11% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.2 |
|---|---|---|
| 1.1 | Drive Parries | 1.7 |
| 0.4 | Drive Reversals | 0.2 |
| 0.2 | Perfect Parries | 0.3 |
| 0.2 | Punish counters | 0.1 |
| 1.5 | Throws | 1 |
| 0.1 | Throw techs | 0.3 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 1.6 | Throws taken | 2 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 8.8 | Cornering opponent (s) | 10.5 |
|---|---|---|
| 11.8 | Time cornered (s) | 7.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master
Master