Wainan vs Sorrysorrysorry
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2518500892
#2240207466
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Sorrysorrysorry vs Akuma
No recorded games into Akuma.
Selected character all recorded games on the chosen character
| Akuma | Sorrysorrysorry | |
|---|---|---|
| MR 1803 | Current rating | Unranked |
| 201 | Games | 0 |
| 102–99 | Record | 0–0 |
| 50% | Win rate | — |
| 7L | Current streak | — |
| 51% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Wainan | Sorrysorrysorry | |
|---|---|---|
| 28% | Drive Rush (cancel) | 22% |
| 5% | Drive Rush (parry) | 8% |
| 31% | Overdrive arts | 30% |
| 1% | Drive Impact | 4% |
| 10% | Drive Guard | 11% |
| 2% | Drive Reversal | 3% |
| 23% | Other | 23% |
Super gauge spend share of SA meter spent by level
| 21% | Super Art I | 34% |
|---|---|---|
| 18% | Super Art II | 49% |
| 49% | Super Art III | 9% |
| 11% | Critical Art | 7% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.5 |
|---|---|---|
| 1.7 | Drive Parries | 1.1 |
| 0.2 | Drive Reversals | 0.4 |
| 0.3 | Perfect Parries | 0.2 |
| 0.1 | Punish counters | 0.2 |
| 1 | Throws | 1.5 |
| 0.3 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 2 | Throws taken | 1.6 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 10.5 | Cornering opponent (s) | 8.8 |
|---|---|---|
| 7.3 | Time cornered (s) | 11.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master
Master