Mikellbeblack vs Stinkydoodoo
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#3693182364
#2303802582
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Mikellbeblack vs Manon
40% 2–3 over 5 games
Stinkydoodoo vs Zangief
No recorded games into Zangief.
Selected character all recorded games on the chosen character
| Zangief | Manon | |
|---|---|---|
| MR 1331 | Current rating | MR 1323 |
| 175 | Games | 0 |
| 83–92 | Record | 0–0 |
| 47% | Win rate | — |
| 2W | Current streak | — |
| 57% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Mikellbeblack | Stinkydoodoo | |
|---|---|---|
| 0% | Drive Rush (cancel) | 16% |
| 10% | Drive Rush (parry) | 8% |
| 16% | Overdrive arts | 11% |
| 16% | Drive Impact | 14% |
| 17% | Drive Guard | 14% |
| 6% | Drive Reversal | 3% |
| 35% | Other | 34% |
Super gauge spend share of SA meter spent by level
| 21% | Super Art I | 42% |
|---|---|---|
| 15% | Super Art II | 24% |
| 53% | Super Art III | 21% |
| 11% | Critical Art | 13% |
Offense (avg per battle)
| 1.3 | Drive Impacts | 1.3 |
|---|---|---|
| 2.3 | Drive Parries | 1.9 |
| 0.6 | Drive Reversals | 0.4 |
| 0.4 | Perfect Parries | 0.2 |
| 0.8 | Punish counters | 0.7 |
| 3.2 | Throws | 3.7 |
| 0.7 | Throw techs | 0.7 |
| 0 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.8 | Drive Impacts taken | 0.7 |
|---|---|---|
| 0.6 | Punish counters taken | 0.5 |
| 2.4 | Throws taken | 3 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 3.8 | Cornering opponent (s) | 7.7 |
|---|---|---|
| 8.3 | Time cornered (s) | 10.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master