Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

アイリス vs 俺んじです

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
アイリス

#4199585663 Japan Steam

Akuma

Akuma

MR 1663

Master

俺んじです

#2328192024 Japan Steam

Ingrid

Ingrid

MR 1506

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

アイリス vs Ingrid

53% 14–12 over 26 games

俺んじです vs Akuma

No recorded games into Akuma.

Selected character all recorded games on the chosen character

Akuma Ingrid
MR 1663 Current rating MR 1506
279 Games 0
135–144 Record 0–0
48% Win rate
1W Current streak
50% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

アイリス 俺んじです
34% Drive Rush (cancel) 29%
9% Drive Rush (parry) 5%
18% Overdrive arts 30%
1% Drive Impact 2%
12% Drive Guard 8%
1% Drive Reversal 2%
25% Other 24%

Super gauge spend share of SA meter spent by level

25% Super Art I 26%
25% Super Art II 30%
30% Super Art III 25%
20% Critical Art 19%

Offense (avg per battle)

0.1 Drive Impacts 0.1
1.1 Drive Parries 0.6
0.1 Drive Reversals 0.3
0.2 Perfect Parries 0.1
0.1 Punish counters 0.1
2.3 Throws 1.7
0.4 Throw techs 0
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.2 Drive Impacts taken 0.6
0.1 Punish counters taken 0.3
2.1 Throws taken 2.4
0 Burnouts suffered 0.1

Positioning (avg per battle)

11.7 Cornering opponent (s) 7.3
7.3 Time cornered (s) 9.5

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.