Geomarvel vs nc2g
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
Luke
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
Geomarvel vs Luke
No recorded games into Luke.
nc2g vs Blanka
50% 4–4 over 8 games
Selected character all recorded games on the chosen character
| Blanka | Luke | |
|---|---|---|
| MR 1500 | Current rating | MR 1606 |
| 0 | Games | 296 |
| 0–0 | Record | 153–143 |
| — | Win rate | 51% |
| — | Current streak | 4W |
| — | Clutch (deciders) | 54% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| Geomarvel | nc2g | |
|---|---|---|
| 17% | Drive Rush (cancel) | 56% |
| 14% | Drive Rush (parry) | 1% |
| 22% | Overdrive arts | 16% |
| 4% | Drive Impact | 1% |
| 19% | Drive Guard | 4% |
| 2% | Drive Reversal | 1% |
| 22% | Other | 21% |
Super gauge spend share of SA meter spent by level
| 36% | Super Art I | 48% |
|---|---|---|
| 31% | Super Art II | 15% |
| 27% | Super Art III | 30% |
| 6% | Critical Art | 6% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.2 |
|---|---|---|
| 1.5 | Drive Parries | 0.9 |
| 0.3 | Drive Reversals | 0.1 |
| 0.2 | Perfect Parries | 0.1 |
| 0.2 | Punish counters | 0.1 |
| 2.3 | Throws | 1.9 |
| 0.1 | Throw techs | 0 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 1.9 | Throws taken | 1.5 |
| 0.1 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 7.4 | Cornering opponent (s) | 8.7 |
|---|---|---|
| 7.1 | Time cornered (s) | 7.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master