Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

sinシータ vs SGN|シゲモリ

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
sinシータ

#2555815013 Japan CrossPlatform

C. Viper

C. Viper

MR 2118

Master

SGN|シゲモリ

#2360705856 Japan Steam

Akuma

Akuma

MR 1516

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

sinシータ vs Akuma

45% 5–6 over 11 games

SGN|シゲモリ vs C. Viper

No recorded games into C. Viper.

Selected character all recorded games on the chosen character

C. Viper Akuma
MR 2118 Current rating MR 1516
150 Games 0
81–69 Record 0–0
54% Win rate
4W Current streak
54% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

sinシータ SGN|シゲモリ
18% Drive Rush (cancel) 31%
8% Drive Rush (parry) 8%
21% Overdrive arts 18%
2% Drive Impact 2%
13% Drive Guard 16%
2% Drive Reversal 0%
36% Other 26%

Super gauge spend share of SA meter spent by level

36% Super Art I 17%
14% Super Art II 61%
40% Super Art III 20%
10% Critical Art 1%

Offense (avg per battle)

0.2 Drive Impacts 0.2
1.2 Drive Parries 2.4
0.2 Drive Reversals 0
0.4 Perfect Parries 1.2
0.1 Punish counters 0.1
2.7 Throws 1.7
0.2 Throw techs 0.3
0 Burnouts inflicted 0

Taken (avg per battle)

0.2 Drive Impacts taken 0.1
0.1 Punish counters taken 0
2.3 Throws taken 1.7
0 Burnouts suffered 0.1

Positioning (avg per battle)

11.1 Cornering opponent (s) 11.1
6.5 Time cornered (s) 7.6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.