じょげんの3 vs BabyJanice15
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2368402202
#2706526590
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
じょげんの3 vs M. Bison
No recorded games into M. Bison.
BabyJanice15 vs Ryu
52% 25–23 over 48 games
Selected character all recorded games on the chosen character
| Ryu | M. Bison | |
|---|---|---|
| LP 19206 | Current rating | MR 1397 |
| 0 | Games | 300 |
| 0–0 | Record | 148–152 |
| — | Win rate | 49% |
| — | Current streak | 1L |
| — | Clutch (deciders) | 54% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| じょげんの3 | BabyJanice15 | |
|---|---|---|
| 22% | Drive Rush (cancel) | 15% |
| 2% | Drive Rush (parry) | 1% |
| 19% | Overdrive arts | 50% |
| 11% | Drive Impact | 11% |
| 9% | Drive Guard | 3% |
| 0% | Drive Reversal | 0% |
| 37% | Other | 20% |
Super gauge spend share of SA meter spent by level
| 30% | Super Art I | 30% |
|---|---|---|
| 7% | Super Art II | 2% |
| 38% | Super Art III | 53% |
| 25% | Critical Art | 14% |
Offense (avg per battle)
| 1 | Drive Impacts | 1.2 |
|---|---|---|
| 1.4 | Drive Parries | 0.8 |
| 0 | Drive Reversals | 0 |
| 0.5 | Perfect Parries | 0 |
| 0.6 | Punish counters | 0.7 |
| 2.2 | Throws | 1 |
| 0.4 | Throw techs | 0 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.7 | Drive Impacts taken | 1 |
|---|---|---|
| 0.4 | Punish counters taken | 0.8 |
| 3 | Throws taken | 1.7 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 6.7 | Cornering opponent (s) | 6.9 |
|---|---|---|
| 9.4 | Time cornered (s) | 8.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Diamond 1
Master