Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

じょげんの3 vs BabyJanice15

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
じょげんの3

#2368402202 Japan CrossPlatform

Ryu

Ryu

LP 19206

Diamond 1

BabyJanice15

#2706526590 Algeria CrossPlatform

M. Bison

M. Bison

MR 1401

Master

M. Bison

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

じょげんの3 vs M. Bison

No recorded games into M. Bison.

BabyJanice15 vs Ryu

52% 31–28 over 59 games

Selected character all recorded games on the chosen character

Ryu M. Bison
LP 19206 Current rating MR 1401
0 Games 400
0–0 Record 203–197
Win rate 50%
Current streak 4L
Clutch (deciders) 55%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

じょげんの3 BabyJanice15
22% Drive Rush (cancel) 6%
2% Drive Rush (parry) 1%
19% Overdrive arts 57%
11% Drive Impact 7%
9% Drive Guard 4%
0% Drive Reversal 0%
37% Other 25%

Super gauge spend share of SA meter spent by level

30% Super Art I 42%
7% Super Art II 3%
38% Super Art III 32%
25% Critical Art 24%

Offense (avg per battle)

1 Drive Impacts 0.8
1.4 Drive Parries 0.9
0 Drive Reversals 0
0.5 Perfect Parries 0
0.6 Punish counters 0.5
2.2 Throws 1.3
0.4 Throw techs 0.3
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.7 Drive Impacts taken 0.6
0.4 Punish counters taken 0.5
3 Throws taken 1.8
0 Burnouts suffered 0

Positioning (avg per battle)

6.7 Cornering opponent (s) 8.1
9.4 Time cornered (s) 6.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.