Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

tsuta_ vs KaHi

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
tsuta_

#2672661387 Japan Steam

Sagat

Sagat

MR 1850

Master

KaHi

#2409697670 Japan Steam

Zangief

Zangief

MR 1790

Master

Zangief

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

tsuta_ vs Zangief

69% 9–4 over 13 games

KaHi vs Sagat

No recorded games into Sagat.

Selected character all recorded games on the chosen character

Sagat Zangief
MR 1850 Current rating MR 1790
119 Games 0
55–64 Record 0–0
46% Win rate
1L Current streak
35% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

tsuta_ KaHi
27% Drive Rush (cancel) 36%
8% Drive Rush (parry) 10%
23% Overdrive arts 11%
4% Drive Impact 1%
13% Drive Guard 14%
2% Drive Reversal 2%
22% Other 26%

Super gauge spend share of SA meter spent by level

29% Super Art I 9%
34% Super Art II 35%
27% Super Art III 45%
10% Critical Art 11%

Offense (avg per battle)

0.5 Drive Impacts 0.2
1.6 Drive Parries 0.8
0.3 Drive Reversals 0.3
0.4 Perfect Parries 0.5
0.5 Punish counters 0.1
1.5 Throws 2.7
0.6 Throw techs 0.4
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.3
0.2 Punish counters taken 0.2
1.8 Throws taken 2.2
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

12.4 Cornering opponent (s) 6.6
7.1 Time cornered (s) 9.7

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.