Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

ほしとりともりのふぁんぼ~い vs Tepe_karin

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
C. Viper

C. Viper

MR 2187

Master

Tepe_karin

#3576995586 Japan Steam

Ryu

Ryu

MR 1912

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

ほしとりともりのふぁんぼ~い vs Ryu

57% 8–6 over 14 games

Tepe_karin vs C. Viper

No recorded games into C. Viper.

Selected character all recorded games on the chosen character

C. Viper Ryu
MR 2187 Current rating MR 1912
102 Games 111
58–44 Record 71–40
56% Win rate 63%
4W Current streak 6W
54% Clutch (deciders) 61%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

ほしとりともりのふぁんぼ~い Tepe_karin
24% Drive Rush (cancel) 35%
7% Drive Rush (parry) 4%
21% Overdrive arts 23%
4% Drive Impact 3%
13% Drive Guard 10%
1% Drive Reversal 3%
30% Other 22%

Super gauge spend share of SA meter spent by level

34% Super Art I 35%
22% Super Art II 11%
27% Super Art III 43%
17% Critical Art 11%

Offense (avg per battle)

0.3 Drive Impacts 0.4
1.2 Drive Parries 1.8
0.1 Drive Reversals 0.4
0.3 Perfect Parries 0.9
0.2 Punish counters 0.3
2.4 Throws 1.5
0.4 Throw techs 0.2
0.2 Burnouts inflicted 0.1

Taken (avg per battle)

0.2 Drive Impacts taken 0.3
0.1 Punish counters taken 0.1
2.1 Throws taken 1.9
0 Burnouts suffered 0.1

Positioning (avg per battle)

9.7 Cornering opponent (s) 8
8.6 Time cornered (s) 8.8

Common opponents players both have faced, and how each did

OpponentMain ほしとりともりのふぁんぼ~い Tepe_karin
しろにい Mai 1–0 100% 0–2 0%
PONGIEF-youtube Zangief 2–0 100% 1–0 100%
Moguro-k9 Ryu 1–0 100% 1–0 100%