gblanco2002 vs LevitatingPigs
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2427230747
#2578318594
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
gblanco2002 vs Ed
60% 3–2 over 5 games
LevitatingPigs vs Cammy
No recorded games into Cammy.
Selected character all recorded games on the chosen character
| Cammy | Ed | |
|---|---|---|
| MR 1712 | Current rating | MR 1704 |
| 100 | Games | 0 |
| 60–40 | Record | 0–0 |
| 60% | Win rate | — |
| 4W | Current streak | — |
| 62% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| gblanco2002 | LevitatingPigs | |
|---|---|---|
| 57% | Drive Rush (cancel) | 39% |
| 3% | Drive Rush (parry) | 3% |
| 16% | Overdrive arts | 22% |
| 1% | Drive Impact | 3% |
| 7% | Drive Guard | 5% |
| 0% | Drive Reversal | 2% |
| 16% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 30% | Super Art I | 35% |
|---|---|---|
| 0% | Super Art II | 29% |
| 59% | Super Art III | 30% |
| 11% | Critical Art | 6% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.4 |
|---|---|---|
| 1.6 | Drive Parries | 1 |
| 0 | Drive Reversals | 0.3 |
| 0.2 | Perfect Parries | 0.1 |
| 0.2 | Punish counters | 0.3 |
| 3.7 | Throws | 1.5 |
| 0.1 | Throw techs | 0.4 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.1 | Punish counters taken | 0.2 |
| 1.5 | Throws taken | 1.3 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 10.8 | Cornering opponent (s) | 5.8 |
|---|---|---|
| 8.2 | Time cornered (s) | 7.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master