whoopbiddy vs PnF.
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
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#3799075454
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
whoopbiddy vs Elena
No recorded games into Elena.
PnF. vs Elena
No recorded games into Elena.
Selected character all recorded games on the chosen character
| Elena | Elena | |
|---|---|---|
| MR 1850 | Current rating | MR 1806 |
| 0 | Games | 23 |
| 0–0 | Record | 16–7 |
| — | Win rate | 69% |
| — | Current streak | 3W |
| — | Clutch (deciders) | 66% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| whoopbiddy | PnF. | |
|---|---|---|
| 36% | Drive Rush (cancel) | 31% |
| 8% | Drive Rush (parry) | 14% |
| 15% | Overdrive arts | 10% |
| 2% | Drive Impact | 4% |
| 13% | Drive Guard | 17% |
| 1% | Drive Reversal | 1% |
| 25% | Other | 24% |
Super gauge spend share of SA meter spent by level
| 26% | Super Art I | 18% |
|---|---|---|
| 21% | Super Art II | 9% |
| 39% | Super Art III | 63% |
| 14% | Critical Art | 9% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.5 |
|---|---|---|
| 1.5 | Drive Parries | 0.8 |
| 0.1 | Drive Reversals | 0.1 |
| 0.3 | Perfect Parries | 0.1 |
| 0.2 | Punish counters | 0.3 |
| 1.3 | Throws | 1.4 |
| 0.2 | Throw techs | 0.5 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.1 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0 | Punish counters taken | 0.2 |
| 1.7 | Throws taken | 1.9 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 12.3 | Cornering opponent (s) | 13.9 |
|---|---|---|
| 7 | Time cornered (s) | 5.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master