PnF. vs whoopbiddy
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#3799075454
#2452899896
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
PnF. vs Elena
No recorded games into Elena.
whoopbiddy vs Elena
No recorded games into Elena.
Selected character all recorded games on the chosen character
| Elena | Elena | |
|---|---|---|
| MR 1806 | Current rating | MR 1850 |
| 23 | Games | 0 |
| 16–7 | Record | 0–0 |
| 69% | Win rate | — |
| 3W | Current streak | — |
| 66% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| PnF. | whoopbiddy | |
|---|---|---|
| 31% | Drive Rush (cancel) | 36% |
| 14% | Drive Rush (parry) | 8% |
| 10% | Overdrive arts | 15% |
| 4% | Drive Impact | 2% |
| 17% | Drive Guard | 13% |
| 1% | Drive Reversal | 1% |
| 24% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 18% | Super Art I | 26% |
|---|---|---|
| 9% | Super Art II | 21% |
| 63% | Super Art III | 39% |
| 9% | Critical Art | 14% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.3 |
|---|---|---|
| 0.8 | Drive Parries | 1.5 |
| 0.1 | Drive Reversals | 0.1 |
| 0.1 | Perfect Parries | 0.3 |
| 0.3 | Punish counters | 0.2 |
| 1.4 | Throws | 1.3 |
| 0.5 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.1 |
|---|---|---|
| 0.2 | Punish counters taken | 0 |
| 1.9 | Throws taken | 1.7 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 13.9 | Cornering opponent (s) | 12.3 |
|---|---|---|
| 5.7 | Time cornered (s) | 7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master