毎秒2.4cmの速さで動く点P vs なまこわんわん
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#3312191390
#2455228687
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
毎秒2.4cmの速さで動く点P vs Elena
No recorded games into Elena.
なまこわんわん vs Ingrid
No recorded games into Ingrid.
Selected character all recorded games on the chosen character
| Ingrid | Elena | |
|---|---|---|
| MR 1812 | Current rating | MR 1718 |
| 205 | Games | 0 |
| 107–98 | Record | 0–0 |
| 52% | Win rate | — |
| 2W | Current streak | — |
| 47% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| 毎秒2.4cmの速さで動く点P | なまこわんわん | |
|---|---|---|
| 31% | Drive Rush (cancel) | 31% |
| 5% | Drive Rush (parry) | 3% |
| 29% | Overdrive arts | 30% |
| 4% | Drive Impact | 3% |
| 10% | Drive Guard | 7% |
| 0% | Drive Reversal | 1% |
| 22% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 12% | Super Art I | 17% |
|---|---|---|
| 53% | Super Art II | 23% |
| 26% | Super Art III | 41% |
| 9% | Critical Art | 18% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.2 |
|---|---|---|
| 1.7 | Drive Parries | 1.2 |
| 0 | Drive Reversals | 0.1 |
| 0.5 | Perfect Parries | 0.2 |
| 0.4 | Punish counters | 0.1 |
| 1.1 | Throws | 2 |
| 0 | Throw techs | 1 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.2 | Punish counters taken | 0.1 |
| 1.6 | Throws taken | 3.1 |
| 0.1 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 8.9 | Cornering opponent (s) | 10.4 |
|---|---|---|
| 13.7 | Time cornered (s) | 8.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master