TheAxeMan vs SuperDinos
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2455523446
#2558594193
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
TheAxeMan vs Ken
68% 13–6 over 19 games
SuperDinos vs Alex
No recorded games into Alex.
Selected character all recorded games on the chosen character
| Alex | Ken | |
|---|---|---|
| MR 1280 | Current rating | MR 1500 |
| 52 | Games | 0 |
| 22–30 | Record | 0–0 |
| 42% | Win rate | — |
| 2L | Current streak | — |
| 35% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| TheAxeMan | SuperDinos | |
|---|---|---|
| 36% | Drive Rush (cancel) | 53% |
| 10% | Drive Rush (parry) | 2% |
| 7% | Overdrive arts | 9% |
| 3% | Drive Impact | 3% |
| 15% | Drive Guard | 7% |
| 2% | Drive Reversal | 0% |
| 28% | Other | 27% |
Super gauge spend share of SA meter spent by level
| 38% | Super Art I | 2% |
|---|---|---|
| 18% | Super Art II | 8% |
| 33% | Super Art III | 58% |
| 10% | Critical Art | 32% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.5 |
|---|---|---|
| 1.4 | Drive Parries | 1.3 |
| 0.2 | Drive Reversals | 0 |
| 0.4 | Perfect Parries | 0.2 |
| 0.3 | Punish counters | 0.5 |
| 2 | Throws | 2.9 |
| 0.4 | Throw techs | 0.1 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.3 | Punish counters taken | 0.3 |
| 2.1 | Throws taken | 2.4 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 9.7 | Cornering opponent (s) | 7.4 |
|---|---|---|
| 6.3 | Time cornered (s) | 7.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master