SuperDinos vs TheAxeMan
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2558594193
#2455523446
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
SuperDinos vs Alex
No recorded games into Alex.
TheAxeMan vs Ken
68% 13–6 over 19 games
Selected character all recorded games on the chosen character
| Ken | Alex | |
|---|---|---|
| MR 1500 | Current rating | MR 1280 |
| 0 | Games | 52 |
| 0–0 | Record | 22–30 |
| — | Win rate | 42% |
| — | Current streak | 2L |
| — | Clutch (deciders) | 35% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| SuperDinos | TheAxeMan | |
|---|---|---|
| 53% | Drive Rush (cancel) | 36% |
| 2% | Drive Rush (parry) | 10% |
| 9% | Overdrive arts | 7% |
| 3% | Drive Impact | 3% |
| 7% | Drive Guard | 15% |
| 0% | Drive Reversal | 2% |
| 27% | Other | 28% |
Super gauge spend share of SA meter spent by level
| 2% | Super Art I | 38% |
|---|---|---|
| 8% | Super Art II | 18% |
| 58% | Super Art III | 33% |
| 32% | Critical Art | 10% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.5 |
|---|---|---|
| 1.3 | Drive Parries | 1.4 |
| 0 | Drive Reversals | 0.2 |
| 0.2 | Perfect Parries | 0.4 |
| 0.5 | Punish counters | 0.3 |
| 2.9 | Throws | 2 |
| 0.1 | Throw techs | 0.4 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.3 | Punish counters taken | 0.3 |
| 2.4 | Throws taken | 2.1 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 7.4 | Cornering opponent (s) | 9.7 |
|---|---|---|
| 7.4 | Time cornered (s) | 6.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master