Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Five_Slime vs 土了个逗

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Five_Slime

#2487344251 Other CrossPlatform

Akuma

Akuma

LP 11330

Gold 3

土了个逗

#2945317225 China Steam

Ingrid

Ingrid

MR 1365

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Five_Slime vs Ingrid

No recorded games into Ingrid.

土了个逗 vs Akuma

47% 8–9 over 17 games

Selected character all recorded games on the chosen character

Akuma Ingrid
LP 11330 Current rating MR 1365
0 Games 203
0–0 Record 99–104
Win rate 48%
Current streak 2W
Clutch (deciders) 46%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Five_Slime 土了个逗
0% Drive Rush (cancel) 15%
0% Drive Rush (parry) 10%
64% Overdrive arts 19%
12% Drive Impact 10%
2% Drive Guard 18%
2% Drive Reversal 5%
21% Other 23%

Super gauge spend share of SA meter spent by level

71% Super Art I 42%
29% Super Art II 2%
0% Super Art III 36%
0% Critical Art 20%

Offense (avg per battle)

1.1 Drive Impacts 1
0.4 Drive Parries 2.4
0.2 Drive Reversals 0.8
0 Perfect Parries 0.3
0.7 Punish counters 0.7
1.7 Throws 1.7
0.1 Throw techs 0.5
0 Burnouts inflicted 0

Taken (avg per battle)

1.2 Drive Impacts taken 0.6
0.9 Punish counters taken 0.4
2.1 Throws taken 2.2
0.2 Burnouts suffered 0.1

Positioning (avg per battle)

4.6 Cornering opponent (s) 8.6
6.6 Time cornered (s) 7.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.