kelusu vs 吹き飛ばしてやるお前の鬱♬
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#3281021815
#2495073559
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
kelusu vs Dhalsim
60% 3–2 over 5 games
吹き飛ばしてやるお前の鬱♬ vs Luke
No recorded games into Luke.
Selected character all recorded games on the chosen character
| Luke | Dhalsim | |
|---|---|---|
| MR 2029 | Current rating | LP 22218 |
| 232 | Games | 0 |
| 117–115 | Record | 0–0 |
| 50% | Win rate | — |
| 5L | Current streak | — |
| 58% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| kelusu | 吹き飛ばしてやるお前の鬱♬ | |
|---|---|---|
| 57% | Drive Rush (cancel) | 38% |
| 5% | Drive Rush (parry) | 4% |
| 13% | Overdrive arts | 15% |
| 1% | Drive Impact | 3% |
| 8% | Drive Guard | 13% |
| 0% | Drive Reversal | 4% |
| 17% | Other | 24% |
Super gauge spend share of SA meter spent by level
| 68% | Super Art I | 50% |
|---|---|---|
| 13% | Super Art II | 34% |
| 14% | Super Art III | 12% |
| 5% | Critical Art | 3% |
Offense (avg per battle)
| 0.1 | Drive Impacts | 0.6 |
|---|---|---|
| 1.2 | Drive Parries | 2.7 |
| 0.1 | Drive Reversals | 0.6 |
| 0.2 | Perfect Parries | 1.1 |
| 0.1 | Punish counters | 0.5 |
| 1.7 | Throws | 2.2 |
| 0.5 | Throw techs | 0.8 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 2.1 | Throws taken | 2.5 |
| 0.2 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 6.4 | Cornering opponent (s) | 7.2 |
|---|---|---|
| 13.4 | Time cornered (s) | 9.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master
Diamond 3