Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

lucky vs natary

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
lucky

#3576557763 Japan Steam

M. Bison

M. Bison

MR 2006

Master

natary

#2542656138 Japan Steam

Akuma

Akuma

MR 1801

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

lucky vs Akuma

58% 29–21 over 50 games

natary vs M. Bison

No recorded games into M. Bison.

Selected character all recorded games on the chosen character

M. Bison Akuma
MR 2006 Current rating MR 1801
320 Games 0
154–166 Record 0–0
48% Win rate
5W Current streak
48% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

lucky natary
22% Drive Rush (cancel) 29%
9% Drive Rush (parry) 6%
21% Overdrive arts 31%
3% Drive Impact 3%
15% Drive Guard 11%
9% Drive Reversal 0%
22% Other 19%

Super gauge spend share of SA meter spent by level

42% Super Art I 23%
17% Super Art II 36%
26% Super Art III 26%
15% Critical Art 15%

Offense (avg per battle)

0.4 Drive Impacts 0.2
2.1 Drive Parries 1.7
1.3 Drive Reversals 0
0.6 Perfect Parries 0.2
0.3 Punish counters 0.1
1.6 Throws 2.3
1.1 Throw techs 0.2
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.2
0.1 Punish counters taken 0.1
3.1 Throws taken 1.8
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

13.5 Cornering opponent (s) 14.5
12.4 Time cornered (s) 6.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.