mario vs sinシータ
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
JP
This matchup
0
–
2
2 recorded matches between them
mario vs C. Viper
61% 13–8 over 21 games
sinシータ vs JP
100% 4–0 over 4 games
Selected character all recorded games on the chosen character
| JP | C. Viper | |
|---|---|---|
| MR 2084 | Current rating | MR 2103 |
| 276 | Games | 148 |
| 146–130 | Record | 79–69 |
| 52% | Win rate | 53% |
| 6W | Current streak | 2W |
| 60% | Clutch (deciders) | 53% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| mario | sinシータ | |
|---|---|---|
| 19% | Drive Rush (cancel) | 18% |
| 5% | Drive Rush (parry) | 7% |
| 36% | Overdrive arts | 21% |
| 2% | Drive Impact | 2% |
| 10% | Drive Guard | 13% |
| 1% | Drive Reversal | 2% |
| 27% | Other | 36% |
Super gauge spend share of SA meter spent by level
| 31% | Super Art I | 37% |
|---|---|---|
| 50% | Super Art II | 13% |
| 14% | Super Art III | 39% |
| 6% | Critical Art | 11% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.2 |
|---|---|---|
| 1.5 | Drive Parries | 1.2 |
| 0.1 | Drive Reversals | 0.2 |
| 0.4 | Perfect Parries | 0.4 |
| 0.1 | Punish counters | 0.1 |
| 1.3 | Throws | 2.7 |
| 0.1 | Throw techs | 0.2 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 2.4 | Throws taken | 2.3 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 9 | Cornering opponent (s) | 11 |
|---|---|---|
| 17.6 | Time cornered (s) | 6.5 |
Common opponents players both have faced, and how each did
Recorded matches mario's point of view
| When | mario | Score | sinシータ | Result |
|---|---|---|---|---|
| 3d ago |
JP
|
1–2 |
C. Viper
|
LOSS |
| 3d ago |
JP
|
1–2 |
C. Viper
|
LOSS |
Master
Akuma
Cammy
Chun-Li
Blanka
Juri
M. Bison