BiG_T vs cryptic_06
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2581281229
#2715219511
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
BiG_T vs Ryu
40% 6–9 over 15 games
cryptic_06 vs Akuma
No recorded games into Akuma.
Selected character all recorded games on the chosen character
| Akuma | Ryu | |
|---|---|---|
| MR 1568 | Current rating | MR 1691 |
| 223 | Games | 0 |
| 117–106 | Record | 0–0 |
| 52% | Win rate | — |
| 2W | Current streak | — |
| 46% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| BiG_T | cryptic_06 | |
|---|---|---|
| 52% | Drive Rush (cancel) | 31% |
| 3% | Drive Rush (parry) | 12% |
| 13% | Overdrive arts | 15% |
| 2% | Drive Impact | 2% |
| 9% | Drive Guard | 20% |
| 1% | Drive Reversal | 0% |
| 20% | Other | 20% |
Super gauge spend share of SA meter spent by level
| 25% | Super Art I | 22% |
|---|---|---|
| 14% | Super Art II | 24% |
| 49% | Super Art III | 32% |
| 11% | Critical Art | 22% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.3 |
|---|---|---|
| 2 | Drive Parries | 2.7 |
| 0.1 | Drive Reversals | 0 |
| 0.7 | Perfect Parries | 0.3 |
| 0.1 | Punish counters | 0.2 |
| 3.5 | Throws | 1.6 |
| 0.2 | Throw techs | 0.4 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.1 | Punish counters taken | 0.2 |
| 1.6 | Throws taken | 2 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 6.1 | Cornering opponent (s) | 7.4 |
|---|---|---|
| 8.3 | Time cornered (s) | 8.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master