おっとそん vs nihil
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
Ingrid
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
おっとそん vs Ingrid
57% 19–14 over 33 games
nihil vs Sagat
66% 2–1 over 3 games
Selected character all recorded games on the chosen character
| Sagat | Ingrid | |
|---|---|---|
| MR 1482 | Current rating | MR 1500 |
| 0 | Games | 100 |
| 0–0 | Record | 44–56 |
| — | Win rate | 44% |
| — | Current streak | 2L |
| — | Clutch (deciders) | 34% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| おっとそん | nihil | |
|---|---|---|
| 21% | Drive Rush (cancel) | 8% |
| 10% | Drive Rush (parry) | 13% |
| 21% | Overdrive arts | 23% |
| 4% | Drive Impact | 1% |
| 15% | Drive Guard | 15% |
| 4% | Drive Reversal | 0% |
| 25% | Other | 40% |
Super gauge spend share of SA meter spent by level
| 35% | Super Art I | 12% |
|---|---|---|
| 12% | Super Art II | 0% |
| 33% | Super Art III | 41% |
| 20% | Critical Art | 47% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.1 |
|---|---|---|
| 1.3 | Drive Parries | 0.4 |
| 0.4 | Drive Reversals | 0 |
| 0.4 | Perfect Parries | 0.1 |
| 0.2 | Punish counters | 0.1 |
| 4.1 | Throws | 1.7 |
| 0.6 | Throw techs | 0.5 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.2 | Punish counters taken | 0.3 |
| 2.2 | Throws taken | 3.2 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 7.9 | Cornering opponent (s) | 5.1 |
|---|---|---|
| 6.9 | Time cornered (s) | 18.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master