Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

mastermind vs Zaney

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
mastermind

#2965477367 Canada CrossPlatform

A.K.I.

A.K.I.

MR 1601

Master

Zaney

#2615738631 Other Steam

Ryu

Ryu

MR 1402

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

mastermind vs Ryu

66% 10–5 over 15 games

Zaney vs A.K.I.

No recorded games into A.K.I..

Selected character all recorded games on the chosen character

A.K.I. Ryu
MR 1601 Current rating MR 1402
136 Games 0
84–52 Record 0–0
61% Win rate
4W Current streak
63% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

mastermind Zaney
25% Drive Rush (cancel) 19%
12% Drive Rush (parry) 9%
15% Overdrive arts 19%
4% Drive Impact 9%
17% Drive Guard 16%
4% Drive Reversal 2%
24% Other 26%

Super gauge spend share of SA meter spent by level

45% Super Art I 33%
1% Super Art II 10%
41% Super Art III 43%
12% Critical Art 13%

Offense (avg per battle)

0.5 Drive Impacts 0.9
1.3 Drive Parries 2
0.5 Drive Reversals 0.2
0.4 Perfect Parries 0.3
0.4 Punish counters 0.6
1.7 Throws 1.9
0.7 Throw techs 0
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.5
0.2 Punish counters taken 0.4
2.2 Throws taken 2.2
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

12.9 Cornering opponent (s) 8.6
6.3 Time cornered (s) 7

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.