Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Coven vs Tochiro_24

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Coven

#3838143314 Other CrossPlatform

A.K.I.

A.K.I.

LP 19013

Diamond 1

Tochiro_24

#2619296415 Other CrossPlatform

Terry

Terry

MR 1370

Master

A.K.I.

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Coven vs Terry

33% 1–2 over 3 games

Tochiro_24 vs A.K.I.

No recorded games into A.K.I..

Selected character all recorded games on the chosen character

A.K.I. Terry
LP 19013 Current rating MR 1370
20 Games 0
14–6 Record 0–0
70% Win rate
4W Current streak
58% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Coven Tochiro_24
16% Drive Rush (cancel) 51%
8% Drive Rush (parry) 0%
30% Overdrive arts 12%
2% Drive Impact 6%
9% Drive Guard 3%
2% Drive Reversal 8%
33% Other 20%

Super gauge spend share of SA meter spent by level

19% Super Art I 56%
34% Super Art II 8%
37% Super Art III 27%
10% Critical Art 9%

Offense (avg per battle)

0.4 Drive Impacts 0.4
0.4 Drive Parries 0.8
0.2 Drive Reversals 1.1
0 Perfect Parries 0.1
0.2 Punish counters 0.3
2.3 Throws 2.8
0.6 Throw techs 0.3
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.8 Drive Impacts taken 0.7
0.5 Punish counters taken 0.5
2.6 Throws taken 1.8
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

8.6 Cornering opponent (s) 10.6
6.8 Time cornered (s) 6.5

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.