Coven vs Tochiro_24
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#3838143314
#2619296415
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Coven vs Terry
33% 1–2 over 3 games
Tochiro_24 vs A.K.I.
No recorded games into A.K.I..
Selected character all recorded games on the chosen character
| A.K.I. | Terry | |
|---|---|---|
| LP 19013 | Current rating | MR 1370 |
| 20 | Games | 0 |
| 14–6 | Record | 0–0 |
| 70% | Win rate | — |
| 4W | Current streak | — |
| 58% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Coven | Tochiro_24 | |
|---|---|---|
| 16% | Drive Rush (cancel) | 51% |
| 8% | Drive Rush (parry) | 0% |
| 30% | Overdrive arts | 12% |
| 2% | Drive Impact | 6% |
| 9% | Drive Guard | 3% |
| 2% | Drive Reversal | 8% |
| 33% | Other | 20% |
Super gauge spend share of SA meter spent by level
| 19% | Super Art I | 56% |
|---|---|---|
| 34% | Super Art II | 8% |
| 37% | Super Art III | 27% |
| 10% | Critical Art | 9% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.4 |
|---|---|---|
| 0.4 | Drive Parries | 0.8 |
| 0.2 | Drive Reversals | 1.1 |
| 0 | Perfect Parries | 0.1 |
| 0.2 | Punish counters | 0.3 |
| 2.3 | Throws | 2.8 |
| 0.6 | Throw techs | 0.3 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.8 | Drive Impacts taken | 0.7 |
|---|---|---|
| 0.5 | Punish counters taken | 0.5 |
| 2.6 | Throws taken | 1.8 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 8.6 | Cornering opponent (s) | 10.6 |
|---|---|---|
| 6.8 | Time cornered (s) | 6.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Diamond 1
Master