Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

veris vs Diego'sEggos

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
veris

#3725359698 Canada Steam

Chun-Li

Chun-Li

MR 1250

Master

Diego'sEggos

#2630826407 Dominican Republic CrossPlatform

Guile

Guile

MR 1375

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

veris vs Guile

20% 1–4 over 5 games

Diego'sEggos vs Chun-Li

No recorded games into Chun-Li.

Selected character all recorded games on the chosen character

Chun-Li Guile
MR 1250 Current rating MR 1375
127 Games 0
48–79 Record 0–0
37% Win rate
2W Current streak
34% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

veris Diego'sEggos
24% Drive Rush (cancel) 41%
1% Drive Rush (parry) 6%
34% Overdrive arts 17%
10% Drive Impact 4%
2% Drive Guard 14%
0% Drive Reversal 0%
29% Other 18%

Super gauge spend share of SA meter spent by level

18% Super Art I 70%
11% Super Art II 6%
68% Super Art III 17%
4% Critical Art 7%

Offense (avg per battle)

0.9 Drive Impacts 0.5
0.3 Drive Parries 2.8
0 Drive Reversals 0
0 Perfect Parries 0.1
0.6 Punish counters 0.5
2.3 Throws 1.8
0.8 Throw techs 0.1
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.8 Drive Impacts taken 0.6
0.6 Punish counters taken 0.4
2.9 Throws taken 1.2
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

12.5 Cornering opponent (s) 6.4
7.2 Time cornered (s) 10.6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.