veris vs Diego'sEggos
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#3725359698
#2630826407
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
veris vs Guile
20% 1–4 over 5 games
Diego'sEggos vs Chun-Li
No recorded games into Chun-Li.
Selected character all recorded games on the chosen character
| Chun-Li | Guile | |
|---|---|---|
| MR 1250 | Current rating | MR 1375 |
| 127 | Games | 0 |
| 48–79 | Record | 0–0 |
| 37% | Win rate | — |
| 2W | Current streak | — |
| 34% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| veris | Diego'sEggos | |
|---|---|---|
| 24% | Drive Rush (cancel) | 41% |
| 1% | Drive Rush (parry) | 6% |
| 34% | Overdrive arts | 17% |
| 10% | Drive Impact | 4% |
| 2% | Drive Guard | 14% |
| 0% | Drive Reversal | 0% |
| 29% | Other | 18% |
Super gauge spend share of SA meter spent by level
| 18% | Super Art I | 70% |
|---|---|---|
| 11% | Super Art II | 6% |
| 68% | Super Art III | 17% |
| 4% | Critical Art | 7% |
Offense (avg per battle)
| 0.9 | Drive Impacts | 0.5 |
|---|---|---|
| 0.3 | Drive Parries | 2.8 |
| 0 | Drive Reversals | 0 |
| 0 | Perfect Parries | 0.1 |
| 0.6 | Punish counters | 0.5 |
| 2.3 | Throws | 1.8 |
| 0.8 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.8 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.6 | Punish counters taken | 0.4 |
| 2.9 | Throws taken | 1.2 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 12.5 | Cornering opponent (s) | 6.4 |
|---|---|---|
| 7.2 | Time cornered (s) | 10.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master