fanfan vs Kurota
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
Ryu
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
fanfan vs Ryu
65% 13–7 over 20 games
Kurota vs Terry
62% 5–3 over 8 games
Selected character all recorded games on the chosen character
| Terry | Ryu | |
|---|---|---|
| MR 1534 | Current rating | LP 19740 |
| 100 | Games | 266 |
| 57–43 | Record | 123–143 |
| 57% | Win rate | 46% |
| 7W | Current streak | 1W |
| 59% | Clutch (deciders) | 49% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| fanfan | Kurota | |
|---|---|---|
| 58% | Drive Rush (cancel) | 42% |
| 0% | Drive Rush (parry) | 1% |
| 17% | Overdrive arts | 30% |
| 5% | Drive Impact | 1% |
| 1% | Drive Guard | 3% |
| 0% | Drive Reversal | 0% |
| 18% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 24% | Super Art I | 27% |
|---|---|---|
| 8% | Super Art II | 4% |
| 53% | Super Art III | 41% |
| 15% | Critical Art | 29% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.1 |
|---|---|---|
| 0.5 | Drive Parries | 0.2 |
| 0 | Drive Reversals | 0 |
| 0.1 | Perfect Parries | 0 |
| 0.4 | Punish counters | 0 |
| 2.9 | Throws | 2.4 |
| 0.3 | Throw techs | 0.1 |
| 0.2 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.3 | Punish counters taken | 0.2 |
| 1.8 | Throws taken | 1.7 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 17.1 | Cornering opponent (s) | 5.3 |
|---|---|---|
| 5.1 | Time cornered (s) | 7.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master
Diamond 1