KaHi vs tsuta_
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
Zangief
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
KaHi vs Sagat
No recorded games into Sagat.
tsuta_ vs Zangief
69% 9–4 over 13 games
Selected character all recorded games on the chosen character
| Zangief | Sagat | |
|---|---|---|
| MR 1790 | Current rating | MR 1850 |
| 0 | Games | 119 |
| 0–0 | Record | 55–64 |
| — | Win rate | 46% |
| — | Current streak | 1L |
| — | Clutch (deciders) | 35% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| KaHi | tsuta_ | |
|---|---|---|
| 36% | Drive Rush (cancel) | 27% |
| 10% | Drive Rush (parry) | 8% |
| 11% | Overdrive arts | 23% |
| 1% | Drive Impact | 4% |
| 14% | Drive Guard | 13% |
| 2% | Drive Reversal | 2% |
| 26% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 9% | Super Art I | 29% |
|---|---|---|
| 35% | Super Art II | 34% |
| 45% | Super Art III | 27% |
| 11% | Critical Art | 10% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.5 |
|---|---|---|
| 0.8 | Drive Parries | 1.6 |
| 0.3 | Drive Reversals | 0.3 |
| 0.5 | Perfect Parries | 0.4 |
| 0.1 | Punish counters | 0.5 |
| 2.7 | Throws | 1.5 |
| 0.4 | Throw techs | 0.6 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 2.2 | Throws taken | 1.8 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 6.6 | Cornering opponent (s) | 12.4 |
|---|---|---|
| 9.7 | Time cornered (s) | 7.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master