Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

aaaa vs ヤマザキねおふ@twitch

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
aaaa

#2680238688 Japan Steam

Akuma

Akuma

MR 1855

Master

ヤマザキねおふ@twitch

#3014309985 Japan Steam

Juri

Juri

MR 1901

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

aaaa vs Juri

No recorded games into Juri.

ヤマザキねおふ@twitch vs Akuma

46% 12–14 over 26 games

Selected character all recorded games on the chosen character

Akuma Juri
MR 1855 Current rating MR 1901
0 Games 285
0–0 Record 135–150
Win rate 47%
Current streak 3L
Clutch (deciders) 47%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

aaaa ヤマザキねおふ@twitch
28% Drive Rush (cancel) 39%
8% Drive Rush (parry) 2%
25% Overdrive arts 15%
1% Drive Impact 5%
13% Drive Guard 8%
2% Drive Reversal 3%
23% Other 27%

Super gauge spend share of SA meter spent by level

35% Super Art I 41%
0% Super Art II 7%
38% Super Art III 40%
27% Critical Art 11%

Offense (avg per battle)

0.1 Drive Impacts 0.4
1.7 Drive Parries 1.7
0.2 Drive Reversals 0.3
0.5 Perfect Parries 0.3
0 Punish counters 0.3
2.5 Throws 2.7
0.3 Throw techs 0.9
0 Burnouts inflicted 0

Taken (avg per battle)

0.4 Drive Impacts taken 0.2
0.2 Punish counters taken 0.2
1.8 Throws taken 2.3
0.1 Burnouts suffered 0

Positioning (avg per battle)

8.8 Cornering opponent (s) 5.3
9 Time cornered (s) 7.4

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.