Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

ヤマザキねおふ@twitch vs aaaa

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
ヤマザキねおふ@twitch

#3014309985 Japan Steam

Juri

Juri

MR 1901

Master

aaaa

#2680238688 Japan Steam

Akuma

Akuma

MR 1855

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

ヤマザキねおふ@twitch vs Akuma

46% 12–14 over 26 games

aaaa vs Juri

No recorded games into Juri.

Selected character all recorded games on the chosen character

Juri Akuma
MR 1901 Current rating MR 1855
285 Games 0
135–150 Record 0–0
47% Win rate
3L Current streak
47% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

ヤマザキねおふ@twitch aaaa
39% Drive Rush (cancel) 28%
2% Drive Rush (parry) 8%
15% Overdrive arts 25%
5% Drive Impact 1%
8% Drive Guard 13%
3% Drive Reversal 2%
27% Other 23%

Super gauge spend share of SA meter spent by level

41% Super Art I 35%
7% Super Art II 0%
40% Super Art III 38%
11% Critical Art 27%

Offense (avg per battle)

0.4 Drive Impacts 0.1
1.7 Drive Parries 1.7
0.3 Drive Reversals 0.2
0.3 Perfect Parries 0.5
0.3 Punish counters 0
2.7 Throws 2.5
0.9 Throw techs 0.3
0 Burnouts inflicted 0

Taken (avg per battle)

0.2 Drive Impacts taken 0.4
0.2 Punish counters taken 0.2
2.3 Throws taken 1.8
0 Burnouts suffered 0.1

Positioning (avg per battle)

5.3 Cornering opponent (s) 8.8
7.4 Time cornered (s) 9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.