ヤマザキねおふ@twitch vs aaaa
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#3014309985
#2680238688
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
ヤマザキねおふ@twitch vs Akuma
46% 12–14 over 26 games
aaaa vs Juri
No recorded games into Juri.
Selected character all recorded games on the chosen character
| Juri | Akuma | |
|---|---|---|
| MR 1901 | Current rating | MR 1855 |
| 285 | Games | 0 |
| 135–150 | Record | 0–0 |
| 47% | Win rate | — |
| 3L | Current streak | — |
| 47% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| ヤマザキねおふ@twitch | aaaa | |
|---|---|---|
| 39% | Drive Rush (cancel) | 28% |
| 2% | Drive Rush (parry) | 8% |
| 15% | Overdrive arts | 25% |
| 5% | Drive Impact | 1% |
| 8% | Drive Guard | 13% |
| 3% | Drive Reversal | 2% |
| 27% | Other | 23% |
Super gauge spend share of SA meter spent by level
| 41% | Super Art I | 35% |
|---|---|---|
| 7% | Super Art II | 0% |
| 40% | Super Art III | 38% |
| 11% | Critical Art | 27% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.1 |
|---|---|---|
| 1.7 | Drive Parries | 1.7 |
| 0.3 | Drive Reversals | 0.2 |
| 0.3 | Perfect Parries | 0.5 |
| 0.3 | Punish counters | 0 |
| 2.7 | Throws | 2.5 |
| 0.9 | Throw techs | 0.3 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 2.3 | Throws taken | 1.8 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 5.3 | Cornering opponent (s) | 8.8 |
|---|---|---|
| 7.4 | Time cornered (s) | 9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master