強靭!無敵!最強! vs mos505
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
1
–
2
3 recorded matches between them
強靭!無敵!最強! vs C. Viper
50% 3–3 over 6 games
mos505 vs Akuma
46% 12–14 over 26 games
Selected character all recorded games on the chosen character
| Akuma | C. Viper | |
|---|---|---|
| MR 1905 | Current rating | MR 1930 |
| 72 | Games | 60 |
| 35–36 | Record | 28–32 |
| 49% | Win rate | 46% |
| 1L | Current streak | 3W |
| 40% | Clutch (deciders) | 48% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| 強靭!無敵!最強! | mos505 | |
|---|---|---|
| 29% | Drive Rush (cancel) | 24% |
| 8% | Drive Rush (parry) | 7% |
| 22% | Overdrive arts | 18% |
| 2% | Drive Impact | 4% |
| 14% | Drive Guard | 17% |
| 1% | Drive Reversal | 6% |
| 24% | Other | 24% |
Super gauge spend share of SA meter spent by level
| 15% | Super Art I | 50% |
|---|---|---|
| 32% | Super Art II | 18% |
| 34% | Super Art III | 28% |
| 18% | Critical Art | 4% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.3 |
|---|---|---|
| 1.1 | Drive Parries | 3.4 |
| 0.2 | Drive Reversals | 0.7 |
| 0.6 | Perfect Parries | 0.5 |
| 0.2 | Punish counters | 0.1 |
| 2.7 | Throws | 2.7 |
| 0.3 | Throw techs | 0.5 |
| 0.1 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 1.8 | Throws taken | 2.2 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 10.4 | Cornering opponent (s) | 9.6 |
|---|---|---|
| 8.6 | Time cornered (s) | 8.4 |
Common opponents players both have faced, and how each did
Recorded matches 強靭!無敵!最強!'s point of view
| When | 強靭!無敵!最強! | Score | mos505 | Result |
|---|---|---|---|---|
| 1d ago |
Akuma
|
1–2 |
C. Viper
|
LOSS |
| 1d ago |
Akuma
|
0–2 |
C. Viper
|
LOSS |
| 1d ago |
Akuma
|
2–1 |
C. Viper
|
WIN |
Master
Ken