強靭!無敵!最強! vs ray46
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
2
–
1
3 recorded matches between them
強靭!無敵!最強! vs Terry
57% 8–6 over 14 games
ray46 vs Akuma
60% 12–8 over 20 games
Selected character all recorded games on the chosen character
| Akuma | Terry | |
|---|---|---|
| MR 1905 | Current rating | MR 1664 |
| 72 | Games | 16 |
| 35–36 | Record | 5–11 |
| 49% | Win rate | 31% |
| 1L | Current streak | 2L |
| 40% | Clutch (deciders) | 60% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| 強靭!無敵!最強! | ray46 | |
|---|---|---|
| 29% | Drive Rush (cancel) | 38% |
| 8% | Drive Rush (parry) | 8% |
| 22% | Overdrive arts | 15% |
| 2% | Drive Impact | 2% |
| 14% | Drive Guard | 13% |
| 1% | Drive Reversal | 2% |
| 24% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 15% | Super Art I | 21% |
|---|---|---|
| 32% | Super Art II | 63% |
| 34% | Super Art III | 12% |
| 18% | Critical Art | 4% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.3 |
|---|---|---|
| 1.1 | Drive Parries | 1.6 |
| 0.2 | Drive Reversals | 0.2 |
| 0.6 | Perfect Parries | 0.7 |
| 0.2 | Punish counters | 0.2 |
| 2.7 | Throws | 3.3 |
| 0.3 | Throw techs | 0.4 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 1.8 | Throws taken | 2.4 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 10.4 | Cornering opponent (s) | 14 |
|---|---|---|
| 8.6 | Time cornered (s) | 9.9 |
Common opponents players both have faced, and how each did
Recorded matches 強靭!無敵!最強!'s point of view
| When | 強靭!無敵!最強! | Score | ray46 | Result |
|---|---|---|---|---|
| 2d ago |
JP
|
2–0 |
Terry
|
WIN |
| 2d ago |
JP
|
2–1 |
Terry
|
WIN |
| 2d ago |
JP
|
1–2 |
Terry
|
LOSS |
Master
Jamie
Ingrid
Chun-Li
JP