Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Hashiba vs ray46

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Hashiba

#2723041783 Japan Steam

Akuma

Akuma

MR 1937

Master

ray46

#4236347114 Japan Steam

Terry

Terry

MR 1694

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Hashiba vs Terry

58% 10–7 over 17 games

ray46 vs Akuma

48% 16–17 over 33 games

Selected character all recorded games on the chosen character

Akuma Terry
MR 1937 Current rating MR 1694
160 Games 39
80–79 Record 17–22
50% Win rate 43%
2W Current streak 2L
41% Clutch (deciders) 60%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Hashiba ray46
37% Drive Rush (cancel) 30%
6% Drive Rush (parry) 8%
17% Overdrive arts 21%
1% Drive Impact 2%
12% Drive Guard 15%
2% Drive Reversal 1%
24% Other 22%

Super gauge spend share of SA meter spent by level

30% Super Art I 14%
18% Super Art II 79%
43% Super Art III 4%
9% Critical Art 4%

Offense (avg per battle)

0.1 Drive Impacts 0.2
1.5 Drive Parries 2.4
0.2 Drive Reversals 0.2
0.7 Perfect Parries 1.1
0.1 Punish counters 0.2
2.1 Throws 3
0.2 Throw techs 0.2
0 Burnouts inflicted 0

Taken (avg per battle)

0.3 Drive Impacts taken 0.2
0.2 Punish counters taken 0.2
1.7 Throws taken 2
0.1 Burnouts suffered 0

Positioning (avg per battle)

11 Cornering opponent (s) 13.2
8 Time cornered (s) 11.3

Common opponents players both have faced, and how each did

OpponentMain Hashiba ray46
死亡遊戯 Jamie 2–0 100% 4–4 50%
J1m995 Ingrid 0–1 0% 4–2 66%
くもむすめ Chun-Li 1–2 33% 2–1 66%
페그오격겜기원 Mai 1–2 33% 0–1 0%