Limonadou vs Tragic
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
1
–
2
3 recorded matches between them
Limonadou vs Juri
62%
5–3 over 8 games
Selected character all recorded games on the chosen character
| Limonadou |
|
Juri |
| MR 1505 |
Current rating |
MR 1545 |
| 0 |
Games |
100 |
| 0–0 |
Record |
57–42 |
| — |
Win rate |
57% |
| — |
Current streak |
2W |
| — |
Clutch (deciders) |
62% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
A player-wide snapshot of recent form across every character — not per-character, and not a lifetime stat.
The game exposes no individual-move data, so this Drive / super-gauge spend and the per-battle averages
below are the full picture available.
Drive gauge spend share of Drive meter used on each option
| Limonadou |
|
Tragic |
|
45%
|
Drive Rush (cancel) |
33%
|
|
4%
|
Drive Rush (parry) |
4%
|
|
4%
|
Overdrive arts |
22%
|
|
7%
|
Drive Impact |
4%
|
|
10%
|
Drive Guard |
12%
|
|
1%
|
Drive Reversal |
0%
|
|
29%
|
Other |
25%
|
Super gauge spend share of SA meter spent by level
|
37%
|
Super Art I |
15%
|
|
19%
|
Super Art II |
0%
|
|
35%
|
Super Art III |
68%
|
|
9%
|
Critical Art |
18%
|
Offense (avg per battle)
| 0.8 |
Drive Impacts |
0.6 |
| 2.3 |
Drive Parries |
2.9 |
| 0.1 |
Drive Reversals |
0 |
| 0.5 |
Perfect Parries |
0.5 |
| 0.6 |
Punish counters |
0.4 |
| 2.1 |
Throws |
2 |
| 0.7 |
Throw techs |
0.8 |
| 0.1 |
Burnouts inflicted |
0.1 |
Taken (avg per battle)
| 0.5 |
Drive Impacts taken |
0.4 |
| 0.4 |
Punish counters taken |
0.2 |
| 2.7 |
Throws taken |
2.7 |
| 0.1 |
Burnouts suffered |
0.1 |
Positioning (avg per battle)
| 6.1 |
Cornering opponent (s) |
9.7 |
| 9 |
Time cornered (s) |
9.6 |
Common opponents players both have faced, and how each did
Recorded matches Limonadou's point of view