Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

バーグマ vs しーく。

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
バーグマ

#2908094959 Japan Steam

Luke

Luke

MR 1622

Master

しーく。

#3625590894 Japan Steam

A.K.I.

A.K.I.

MR 1932

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

バーグマ vs A.K.I.

50% 3–3 over 6 games

しーく。 vs Luke

38% 7–11 over 18 games

Selected character all recorded games on the chosen character

Luke A.K.I.
MR 1622 Current rating MR 1932
92 Games 100
46–46 Record 49–51
50% Win rate 49%
3L Current streak 1W
54% Clutch (deciders) 53%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

バーグマ しーく。
25% Drive Rush (cancel) 28%
8% Drive Rush (parry) 11%
26% Overdrive arts 14%
5% Drive Impact 2%
14% Drive Guard 18%
5% Drive Reversal 5%
17% Other 22%

Super gauge spend share of SA meter spent by level

33% Super Art I 44%
43% Super Art II 15%
17% Super Art III 31%
7% Critical Art 11%

Offense (avg per battle)

0.3 Drive Impacts 0.2
1.7 Drive Parries 2.2
0.6 Drive Reversals 0.7
0.4 Perfect Parries 0.7
0.2 Punish counters 0.1
2.6 Throws 2.2
0.1 Throw techs 0.5
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.4 Drive Impacts taken 0.2
0.3 Punish counters taken 0.1
2 Throws taken 2.1
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

11.4 Cornering opponent (s) 11.4
9.1 Time cornered (s) 9.8

Common opponents players both have faced, and how each did

OpponentMain バーグマ しーく。
yinsddsm C. Viper 2–1 66% 1–4 20%
夜桜レイン Luke 2–1 66% 1–1 50%
ジャイアント鈴木 Akuma 1–0 100% 1–2 33%