Zaney vs mastermind
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2615738631
#2965477367
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Zaney vs A.K.I.
No recorded games into A.K.I..
mastermind vs Ryu
70% 7–3 over 10 games
Selected character all recorded games on the chosen character
| Ryu | A.K.I. | |
|---|---|---|
| MR 1402 | Current rating | MR 1520 |
| 0 | Games | 89 |
| 0–0 | Record | 54–35 |
| — | Win rate | 60% |
| — | Current streak | 1L |
| — | Clutch (deciders) | 58% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Zaney | mastermind | |
|---|---|---|
| 19% | Drive Rush (cancel) | 26% |
| 9% | Drive Rush (parry) | 11% |
| 19% | Overdrive arts | 16% |
| 9% | Drive Impact | 5% |
| 16% | Drive Guard | 16% |
| 2% | Drive Reversal | 3% |
| 26% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 33% | Super Art I | 41% |
|---|---|---|
| 10% | Super Art II | 3% |
| 43% | Super Art III | 42% |
| 13% | Critical Art | 14% |
Offense (avg per battle)
| 0.9 | Drive Impacts | 0.5 |
|---|---|---|
| 2 | Drive Parries | 1.5 |
| 0.2 | Drive Reversals | 0.5 |
| 0.3 | Perfect Parries | 0.4 |
| 0.6 | Punish counters | 0.4 |
| 1.9 | Throws | 1.8 |
| 0 | Throw techs | 0.6 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.4 | Punish counters taken | 0.3 |
| 2.2 | Throws taken | 2 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 8.6 | Cornering opponent (s) | 13.7 |
|---|---|---|
| 7 | Time cornered (s) | 5.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master