yama vs やくくわん
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
1
–
2
3 recorded matches between them
yama vs Terry
20% 1–4 over 5 games
やくくわん vs Terry
70% 7–3 over 10 games
Selected character all recorded games on the chosen character
| Terry | Terry | |
|---|---|---|
| MR 1649 | Current rating | MR 1546 |
| 88 | Games | 224 |
| 47–41 | Record | 109–115 |
| 53% | Win rate | 48% |
| 6L | Current streak | 2W |
| 57% | Clutch (deciders) | 42% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| yama | やくくわん | |
|---|---|---|
| 45% | Drive Rush (cancel) | 36% |
| 6% | Drive Rush (parry) | 10% |
| 13% | Overdrive arts | 10% |
| 1% | Drive Impact | 3% |
| 10% | Drive Guard | 17% |
| 3% | Drive Reversal | 0% |
| 23% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 36% | Super Art I | 21% |
|---|---|---|
| 26% | Super Art II | 31% |
| 26% | Super Art III | 29% |
| 12% | Critical Art | 19% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.2 |
|---|---|---|
| 1.2 | Drive Parries | 2.8 |
| 0.4 | Drive Reversals | 0 |
| 0.4 | Perfect Parries | 0.4 |
| 0.1 | Punish counters | 0.1 |
| 2.5 | Throws | 2.2 |
| 0.3 | Throw techs | 0.4 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 2.1 | Throws taken | 2.6 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 14.9 | Cornering opponent (s) | 10.2 |
|---|---|---|
| 8.6 | Time cornered (s) | 9.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Recorded matches yama's point of view
| When | yama | Score | やくくわん | Result |
|---|---|---|---|---|
| 8d ago |
Terry
|
0–2 |
Terry
|
LOSS |
| 8d ago |
Terry
|
0–2 |
Terry
|
LOSS |
| 8d ago |
Terry
|
2–1 |
Terry
|
WIN |
Master