てんてん vs takepi
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
2
–
1
3 recorded matches between them
てんてん vs JP
57% 4–3 over 7 games
takepi vs Zangief
70% 12–5 over 17 games
Selected character all recorded games on the chosen character
| Zangief | JP | |
|---|---|---|
| MR 1613 | Current rating | MR 2357 |
| 276 | Games | 575 |
| 141–135 | Record | 403–172 |
| 51% | Win rate | 70% |
| 4W | Current streak | 1W |
| 47% | Clutch (deciders) | 64% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| てんてん | takepi | |
|---|---|---|
| 7% | Drive Rush (cancel) | 12% |
| 10% | Drive Rush (parry) | 6% |
| 26% | Overdrive arts | 46% |
| 4% | Drive Impact | 2% |
| 17% | Drive Guard | 12% |
| 2% | Drive Reversal | 1% |
| 33% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 5% | Super Art I | 21% |
|---|---|---|
| 51% | Super Art II | 72% |
| 22% | Super Art III | 6% |
| 22% | Critical Art | 1% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.4 |
|---|---|---|
| 1.8 | Drive Parries | 2.3 |
| 0.2 | Drive Reversals | 0.1 |
| 0.2 | Perfect Parries | 0.5 |
| 0.2 | Punish counters | 0.2 |
| 2.7 | Throws | 1.5 |
| 0.5 | Throw techs | 0.8 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.1 |
|---|---|---|
| 0.2 | Punish counters taken | 0.1 |
| 2.5 | Throws taken | 2.3 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 4.8 | Cornering opponent (s) | 7.8 |
|---|---|---|
| 10.8 | Time cornered (s) | 14.5 |
Common opponents players both have faced, and how each did
Recorded matches てんてん's point of view
| When | てんてん | Score | takepi | Result |
|---|---|---|---|---|
| 6d ago |
Zangief
|
2–0 |
Alex
|
WIN |
| 6d ago |
Zangief
|
1–2 |
Alex
|
LOSS |
| 6d ago |
Zangief
|
2–0 |
Alex
|
WIN |
Master
Sagat
Alex