Gameoverbub vs Nouchi no Hado
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#3204124780
#4215053521
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Gameoverbub vs C. Viper
55% 5–4 over 9 games
Nouchi no Hado vs Akuma
66% 4–2 over 6 games
Selected character all recorded games on the chosen character
| Akuma | C. Viper | |
|---|---|---|
| MR 1390 | Current rating | MR 1608 |
| 136 | Games | 23 |
| 62–74 | Record | 18–5 |
| 45% | Win rate | 78% |
| 7L | Current streak | 4W |
| 39% | Clutch (deciders) | 66% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Gameoverbub | Nouchi no Hado | |
|---|---|---|
| 38% | Drive Rush (cancel) | 34% |
| 2% | Drive Rush (parry) | 6% |
| 15% | Overdrive arts | 16% |
| 4% | Drive Impact | 4% |
| 7% | Drive Guard | 17% |
| 0% | Drive Reversal | 1% |
| 33% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 20% | Super Art I | 51% |
|---|---|---|
| 16% | Super Art II | 12% |
| 45% | Super Art III | 30% |
| 18% | Critical Art | 8% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.7 |
|---|---|---|
| 1.7 | Drive Parries | 3.7 |
| 0 | Drive Reversals | 0.1 |
| 0.2 | Perfect Parries | 0.7 |
| 0.2 | Punish counters | 0.3 |
| 4.1 | Throws | 1.4 |
| 1 | Throw techs | 0.2 |
| 0.2 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 2.2 | Throws taken | 1.5 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 11.2 | Cornering opponent (s) | 11.7 |
|---|---|---|
| 8.3 | Time cornered (s) | 5.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master