DT21 vs Tattoons
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
DT21 vs Dhalsim
0% 0–1 over 1 games
Tattoons vs Cammy
100% 2–0 over 2 games
Selected character all recorded games on the chosen character
| Cammy | Dhalsim | |
|---|---|---|
| LP 19038 | Current rating | MR 1460 |
| 38 | Games | 7 |
| 16–22 | Record | 4–3 |
| 42% | Win rate | 57% |
| 3W | Current streak | 1L |
| 56% | Clutch (deciders) | 66% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| DT21 | Tattoons | |
|---|---|---|
| 33% | Drive Rush (cancel) | 57% |
| 1% | Drive Rush (parry) | 0% |
| 23% | Overdrive arts | 11% |
| 6% | Drive Impact | 6% |
| 6% | Drive Guard | 3% |
| 0% | Drive Reversal | 3% |
| 30% | Other | 20% |
Super gauge spend share of SA meter spent by level
| 34% | Super Art I | 22% |
|---|---|---|
| 2% | Super Art II | 28% |
| 40% | Super Art III | 30% |
| 23% | Critical Art | 20% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.4 |
|---|---|---|
| 1.6 | Drive Parries | 0.5 |
| 0.1 | Drive Reversals | 0.3 |
| 0.2 | Perfect Parries | 0.1 |
| 0.3 | Punish counters | 0.3 |
| 2.4 | Throws | 1.9 |
| 0.5 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.8 | Drive Impacts taken | 0.9 |
|---|---|---|
| 0.4 | Punish counters taken | 0.6 |
| 2.5 | Throws taken | 2.3 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 8.8 | Cornering opponent (s) | 7.2 |
|---|---|---|
| 6.7 | Time cornered (s) | 6.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Diamond 1
Master