Super DJ vs Tattoons
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
2
–
1
3 recorded matches between them
Super DJ vs Ingrid
41% 46–65 over 111 games
Tattoons vs Akuma
62% 5–3 over 8 games
Selected character all recorded games on the chosen character
| Akuma | Ingrid | |
|---|---|---|
| LP 22953 | Current rating | LP 22885 |
| 228 | Games | 102 |
| 95–133 | Record | 49–53 |
| 41% | Win rate | 48% |
| 1W | Current streak | 2L |
| 50% | Clutch (deciders) | 58% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| Super DJ | Tattoons | |
|---|---|---|
| 0% | Drive Rush (cancel) | 59% |
| 4% | Drive Rush (parry) | 0% |
| 41% | Overdrive arts | 9% |
| 13% | Drive Impact | 7% |
| 8% | Drive Guard | 3% |
| 0% | Drive Reversal | 3% |
| 34% | Other | 20% |
Super gauge spend share of SA meter spent by level
| 39% | Super Art I | 21% |
|---|---|---|
| 7% | Super Art II | 27% |
| 40% | Super Art III | 33% |
| 13% | Critical Art | 19% |
Offense (avg per battle)
| 1.3 | Drive Impacts | 0.5 |
|---|---|---|
| 1.2 | Drive Parries | 0.6 |
| 0 | Drive Reversals | 0.3 |
| 0.1 | Perfect Parries | 0.1 |
| 1 | Punish counters | 0.3 |
| 3 | Throws | 2 |
| 0.2 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.9 |
|---|---|---|
| 0.3 | Punish counters taken | 0.6 |
| 2.2 | Throws taken | 2.3 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 3.6 | Cornering opponent (s) | 6.8 |
|---|---|---|
| 6.5 | Time cornered (s) | 6.2 |
Common opponents players both have faced, and how each did
Recorded matches Super DJ's point of view
| When | Super DJ | Score | Tattoons | Result |
|---|---|---|---|---|
| 2d ago |
Zangief
|
2–0 |
Ingrid
|
WIN |
| 2d ago |
Zangief
|
1–2 |
Ingrid
|
LOSS |
| 2d ago |
Zangief
|
2–1 |
Ingrid
|
WIN |
Diamond 4
Zangief