吹き飛ばしてやるお前の鬱♬ vs kelusu
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2495073559
#3281021815
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
吹き飛ばしてやるお前の鬱♬ vs Luke
No recorded games into Luke.
kelusu vs Dhalsim
33% 1–2 over 3 games
Selected character all recorded games on the chosen character
| Dhalsim | Luke | |
|---|---|---|
| LP 21117 | Current rating | MR 2022 |
| 0 | Games | 111 |
| 0–0 | Record | 57–54 |
| — | Win rate | 51% |
| — | Current streak | 2L |
| — | Clutch (deciders) | 56% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| 吹き飛ばしてやるお前の鬱♬ | kelusu | |
|---|---|---|
| 36% | Drive Rush (cancel) | 54% |
| 5% | Drive Rush (parry) | 5% |
| 19% | Overdrive arts | 11% |
| 2% | Drive Impact | 2% |
| 12% | Drive Guard | 8% |
| 3% | Drive Reversal | 2% |
| 22% | Other | 16% |
Super gauge spend share of SA meter spent by level
| 37% | Super Art I | 74% |
|---|---|---|
| 51% | Super Art II | 11% |
| 8% | Super Art III | 12% |
| 4% | Critical Art | 2% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.3 |
|---|---|---|
| 2.3 | Drive Parries | 1 |
| 0.5 | Drive Reversals | 0.3 |
| 0.8 | Perfect Parries | 0.3 |
| 0.3 | Punish counters | 0.2 |
| 2.3 | Throws | 1.4 |
| 0.8 | Throw techs | 0.3 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.2 | Punish counters taken | 0.3 |
| 2.7 | Throws taken | 1.7 |
| 0.1 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 8.4 | Cornering opponent (s) | 9.4 |
|---|---|---|
| 11.1 | Time cornered (s) | 13.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Diamond 2
Master