なまこわんわん vs 毎秒2.4cmの速さで動く点P
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2455228687
#3312191390
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
なまこわんわん vs Ingrid
No recorded games into Ingrid.
毎秒2.4cmの速さで動く点P vs Elena
No recorded games into Elena.
Selected character all recorded games on the chosen character
| Elena | Ingrid | |
|---|---|---|
| MR 1718 | Current rating | MR 1812 |
| 0 | Games | 205 |
| 0–0 | Record | 107–98 |
| — | Win rate | 52% |
| — | Current streak | 2W |
| — | Clutch (deciders) | 47% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| なまこわんわん | 毎秒2.4cmの速さで動く点P | |
|---|---|---|
| 31% | Drive Rush (cancel) | 31% |
| 3% | Drive Rush (parry) | 5% |
| 30% | Overdrive arts | 29% |
| 3% | Drive Impact | 4% |
| 7% | Drive Guard | 10% |
| 1% | Drive Reversal | 0% |
| 26% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 17% | Super Art I | 12% |
|---|---|---|
| 23% | Super Art II | 53% |
| 41% | Super Art III | 26% |
| 18% | Critical Art | 9% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.5 |
|---|---|---|
| 1.2 | Drive Parries | 1.7 |
| 0.1 | Drive Reversals | 0 |
| 0.2 | Perfect Parries | 0.5 |
| 0.1 | Punish counters | 0.4 |
| 2 | Throws | 1.1 |
| 1 | Throw techs | 0 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.1 | Punish counters taken | 0.2 |
| 3.1 | Throws taken | 1.6 |
| 0.2 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 10.4 | Cornering opponent (s) | 8.9 |
|---|---|---|
| 8.4 | Time cornered (s) | 13.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master